AI Insights · Timothy · July 2022
Top 5 Snake Games in the Middle East in Q2 2022
Explore the performance of the top snake game apps in the Middle East during Q2 2022, including trends in downloads, revenue, and active users.
The second quarter of 2022 saw notable activity in the snake game category across the Middle East on a unified platform. Here’s a closer look at the performance of the top 5 snake games: Snake.io - Fun Snake .io Games, Worms Zone .io - Hungry Snake, slither.io, Snake Battle: Worm Snake Game, and Snake Arena: Snake Game 3D.
Snake.io - Fun Snake .io Games displayed a fluctuating trend in weekly downloads, starting strong with over 118K in late March and ending at roughly 88K by the end of June. Revenue showed a gradual decline, starting at $942 and dropping to around $393 by late June. The game maintained a significant number of weekly active users, hovering around the 1M mark throughout the quarter.
Worms Zone .io - Hungry Snake experienced a steady decline in weekly downloads, from approximately 76K at the beginning of the quarter to about 18K by the end of June. Revenue peaked at $714 in late April but decreased to $159 by the end of the quarter. Active users also followed a downward trend, starting at around 435K and dropping to about 201K.
slither.io had a mixed performance with weekly downloads peaking at 44K in mid-April and declining to around 15K by the end of June. Revenue remained relatively low throughout the period, with minor fluctuations. Weekly active users showed a declining trend from 235K in late March to about 158K by the end of June.
Snake Battle: Worm Snake Game saw a decrease in weekly downloads from 25K in late March to roughly 8K by the end of June. Revenue remained minimal but showed a slight increase towards the end of the quarter, peaking at $31 in late June. The game’s active user base remained relatively stable, with a slight decline from 56K to about 60K.
Snake Arena: Snake Game 3D experienced fluctuations in weekly downloads, peaking at 25K in early April and ending at around 10K by late June. Revenue was modest, with minor peaks and troughs throughout the quarter. The game’s weekly active users showed a stable trend, starting at 38K and ending at around 23K.
These insights into the performance of the top snake games in the Middle East during Q2 2022 come from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.